package e2e import ( "bytes" "context" "fmt" "os" "os/exec" "time" ) // LongRunCmd defines a cmd which run for a long time type LongRunCmd struct { cancel context.CancelFunc cmd *exec.Cmd stderrBuf bytes.Buffer stdoutBuf bytes.Buffer err error done bool } // NewLongRunCmd defines a command which will be run forever // // You can specify the whole command arg list, the directory where the command // will be run in, and the env list. func NewLongRunCmd(args []string, dir string, envs []string) *LongRunCmd { ctx, cancel := context.WithCancel(context.Background()) cmd := exec.CommandContext(ctx, args[0], args[1:]...) cmd.Dir = dir cmd.Env = append(os.Environ(), envs...) var stderrBuf bytes.Buffer var stdoutBuf bytes.Buffer cmd.Stdout = &stdoutBuf cmd.Stderr = &stderrBuf return &LongRunCmd{ cmd: cmd, cancel: cancel, stderrBuf: stderrBuf, stdoutBuf: stdoutBuf, } } // Run in backend func (l *LongRunCmd) Run() { go func() { err := l.cmd.Start() if err != nil { l.err = err } err = l.cmd.Wait() if err != nil { l.err = err } l.err = nil l.done = true }() time.Sleep(time.Millisecond * 100) } func (l *LongRunCmd) Stop() { l.cancel() } func (l *LongRunCmd) CheckExitStatus() error { if l.done == true { return l.err } else { return fmt.Errorf("running") } } func (l *LongRunCmd) GetStdoutStdErr() (string, string) { return l.stdoutBuf.String(), l.stderrBuf.String() } // RunShortRunCmd defines a cmd which run and exits immediately func RunShortRunCmd(args []string, dir string, envs []string) (string, error) { ctx, cancel := context.WithTimeout(context.Background(), time.Second*20) defer cancel() cmd := exec.CommandContext(ctx, args[0], args[1:]...) cmd.Dir = dir cmd.Env = append(os.Environ(), envs...) output, err := cmd.CombinedOutput() return string(output), err }